mobile Game-Based Learning – issues emerging from preliminary research and implications for game design (CROSBI ID 537805)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Mitchell, Alice ; Čišić, Dragan ; Maxl, Emanuel
engleski
mobile Game-Based Learning – issues emerging from preliminary research and implications for game design
Mobile technologies are increasingly the technologies of choice for social and leisure activities, particularly among young people. Mobile games are among the most popular applications and we are beginning to see how these may be translated into effective learning technologies. The 3-year mobile Game-based Learning project (mGBL) is a practical response to the emerging opportunities, designing new learning game models for delivery via mobile devices. These are to further the development of skills and strategies for dealing with crisis situations, a priority concern of the European Commission, which supports the project. Our vision is for great games that are user-led, not technology-led, informed by theory and competence-based, for use in blended learning programmes. Can all this work, or are the aims too disparate? Now mid-way through the project we take stock, engaging with findings from the first round of field research and from the first User Trials.
elearning; Mobile game based
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Podaci o prilogu
2007.
objavljeno
Podaci o matičnoj publikaciji
BLED eConference (20 ; 2007) eMergence [Elektronski vir] : merging and emerging technologies, processes, and institutions : conference proceedings / 20th Bled eConference, Bled, Slovenia, June 3-6, 2007 ; editors M. Lynne Markus ... [et al.]. - Kranj : Faculty of Organizational Sciences, 2007
M. Lynne Markus, J. Felix Hampe, Joze Gricar, Andreja Pucihar, Gregor Lenart
Kranj: Faculty of Organizational Sciences,
978-961-232-204-5
Podaci o skupu
20th Bled eConference eMergence: Merging and Emerging Technologies, Processes, and Institutions
ostalo
03.06.2007-06.06.2007
Bled, Slovenija