Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets (CROSBI ID 58115)
Prilog u knjizi | izvorni znanstveni rad
Podaci o odgovornosti
Žarnić, Roko ; Rajčić, Vlatka ; Vodopivec, Barbara
engleski
Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines.
3D tangible cultural heritage, augmented reality, geospatial, 3D modelling, 3D intangible cultural heritage, enabling technologies
eBook ISBN: 978-3-319-49607-8 DOI: 10.1007/978-3-319-49607-8 Softcover ISBN: 978-3-319-84198-4
nije evidentirano
nije evidentirano
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Podaci o prilogu
291-312.
objavljeno
10.1007/978-3-319-49607-8
Podaci o knjizi
Mixed Reality and Gamification for Cultural Heritage
Ioannides, Marinos ; Magnenat-Thalmann, Nadia ; Papagiannakis, George
Cham: Springer
2017.
978-3-319-49606-1