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Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets (CROSBI ID 58115)

Prilog u knjizi | izvorni znanstveni rad

Žarnić, Roko ; Rajčić, Vlatka ; Vodopivec, Barbara Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets // Mixed Reality and Gamification for Cultural Heritage / Ioannides, Marinos ; Magnenat-Thalmann, Nadia ; Papagiannakis, George (ur.). Cham: Springer, 2017. str. 291-312 doi: 10.1007/978-3-319-49607-8

Podaci o odgovornosti

Žarnić, Roko ; Rajčić, Vlatka ; Vodopivec, Barbara

engleski

Part IV Geospatial: Chapter 11, Data collection for estimation of resilience of cultural heritage assets

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines.

3D tangible cultural heritage, augmented reality, geospatial, 3D modelling, 3D intangible cultural heritage, enabling technologies

eBook ISBN: 978-3-319-49607-8 DOI: 10.1007/978-3-319-49607-8 Softcover ISBN: 978-3-319-84198-4

nije evidentirano

nije evidentirano

nije evidentirano

nije evidentirano

nije evidentirano

Podaci o prilogu

291-312.

objavljeno

10.1007/978-3-319-49607-8

Podaci o knjizi

Mixed Reality and Gamification for Cultural Heritage

Ioannides, Marinos ; Magnenat-Thalmann, Nadia ; Papagiannakis, George

Cham: Springer

2017.

978-3-319-49606-1

Povezanost rada

Građevinarstvo, Povijest, Arheologija

Poveznice