Creation and Use of Game-Based Learning Material (CROSBI ID 653613)
Prilog sa skupa u zborniku | izvorni znanstveni rad | međunarodna recenzija
Podaci o odgovornosti
Mihaljević, Josip
engleski
Creation and Use of Game-Based Learning Material
Rising popularity of games and increased use of technology in schools have made game-based learning more popular in education. In this paper the advantages of game-based learning are analyzed and some research results on the effect of game-based learning are given. A pilot research on the use of educational games for motivating students was conducted on high school students and results are given. The paper will also present the author's websites which contain many custom educational games such as Tic-tac-toe, Snake, Tetris, Memory, Hangman, etc. These games were created free of charge and without any copyright restrictions using certain web services and available game codes from different websites. A number of crated games are played like traditional games they are based on but have educational content integrated into game mechanics, such as a question for every turn in the game. A number of games were created as a fun way to help students learn languages (Croatian, German, Latin) as well as the basic facts of Computer Science (recognizing parts of a computer). There are also archival games which were created in a similar way as museum games to promote archives and archivist’s activities where a player can match pictures of archives to get basic information about them or solve puzzles containing the pictures of archival holdings.
education, free software, game creation, game-based learning, gamification, multimedia, motivation of students, websites
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Podaci o prilogu
317-330.
2017.
objavljeno
Podaci o matičnoj publikaciji
INFuture2017: Integrating ICT in Society
Atanassova, Iana ; Zaghouani, Wajdi et. al.
Zagreb: Zavod za informacijske studije Odsjeka za informacijske i komunikacijske znanosti Filozofskog fakulteta Sveučilišta u Zagrebu
1847-8220
Podaci o skupu
INFuture2017: Integrating ICT in Society
predavanje
08.11.2017-10.11.2017
Zagreb, Hrvatska